
They pulled Sega’s Phantasy Star RPG series out of mothballs and attached it to a game that shares practically nothing with the previous titles, barring a general adherence to a techno-fantasy style and the names of some spells and villains. Directly inspired by Diablo and Ultima Online, they set out to create a similar online action RPG for console players. Yuji Naka and the creatives at Sonic Team answered the call. All sessions begin at the server lobby.Īs specs for the Dreamcast were finalized, I imagine orders came down from headquarters for games that could make use of these online features. Much about the Dreamcast was ahead of its time, but Sega was definitely correct that connectivity and online play would form a large part of gaming’s future. One of their boldest moves was the 56k modem built into every device, paired with regional services (like SegaNet) to support it. Struggle breeds innovation, so Sega’s increased willingness to take chances over the competition made the Dreamcast one of their finest consoles. They couldn’t beat PlayStation on install base and they couldn’t beat Nintendo on first-party exclusives. By the turn of the century, Sega’s console division had fallen to a definitive third place.
